Tuesday, August 31, 2010

The Strategic Defense Initiative star war

The Strategic Defense Initiative (SDI) was created by U.S. President Ronald Reagan on March 23, 1983[1] to use ground and space-based systems to protect the United States from attack by strategic nuclear ballistic missiles. The initiative focused on strategic defense rather than the prior strategic offense doctrine of mutual assured destruction (MAD). The Strategic Defense Initiative Organization (SDIO) was set up in 1984 within the United States Department of Defense to oversee the Strategic Defense Initiative.

The ambitious initiative was "widely criticized as being unrealistic, even unscientific" as well as for threatening to destabilize MAD and re-ignite "an offensive arms race".[2] It was soon derided as Star Wars, after the popular 1977 film by George Lucas. In 1987, the American Physics Society concluded that a global shield such as "Star Wars" was not only impossible with existing technology, but that ten more years of research was needed to learn whether it might ever be feasible.[3]

Under the administration of President Bill Clinton in 1993, its name was changed to the Ballistic Missile Defense Organization (BMDO) and its emphasis was shifted from national missile defense to theater missile defense; and its scope from global to more regional coverage. It was never truly developed or deployed, though certain aspects of SDI research and technologies paved the way for some anti-ballistic missile systems of today. BMDO was renamed to the Missile Defense Agency in 2002. This article covers defense efforts under the SDIO.

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Sunday, November 02, 2008

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Friday, March 16, 2007

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Thursday March 15 2007 - Page updated at 02:01 AM Former skater Tonya Harding tweaking out phones police Newhouse News Service Sheriffs deputies respond to two calls involving former figure skater Tonya Harding. Clark County sheriffs deputies responded to two calls early Sunday involving infamous figure skater Tonya Harding who was described in police reports as very agitated and tweaking out. Sgt. Tim Bieber said Wednesday that police received the first call at 4:56 a.m. Harding called police to Yacolt Towing. According to a police report of the incident Harding said four men and a woman tried to break into her car and steal it and were trying to stash rifles on the side of her property. She told police she was on new medication and was experiencing an adverse reaction. In his report the deputy wrote that Hardings account was a very implausible story. He described her as very agitated and glancing everywhere. He noted that the former star skater was frustrated others cant see the people she sees. Later the same morning about 9 a.m. police received another call regarding Harding this time from a friend who told authorities the skater was tweaking out seeing animals. The caller said Harding was staying with her and was not violent. She said she worried about her own childrens welfare. The deputy who responded to the call took Harding back to her home a trailer in Clark County and checked her house to put her at ease Bieber said. The officer then advised Harding to see a doctor. Harding became notorious for her part in the conspiracy to harm competitor Nancy Kerrigan in 1994. Copyright 2007 The Seattle Times Company More local news headlines... Former skater Tonya Harding tweaking out phones police How one number touched off big climate-change fight at UW Missing 7-year-old Des Moines boy found Gregoire: Lets get to work on viaduct Baptist assailed for gay-baby article Hoquiam teen driver reportedly talking on cellphone hits girl E-mail sign-offs: The sentiment is not mutual Mother pleads guilty in girls drowning death In path of stolen bait car officer fires during I-405 chase 9/11 mastermind says he beheaded reporter Pearl Most e-mailed articles.

Monday, November 06, 2006

Star War



Star Wars: Knights of the Old Republic II: The Sith Lords (LucasArts)

Set in a time even longer, longer ago than any of the movies, the first Knights of the Old Republic, or KOTOR, was a wildly successful role-playing epic with an intricate story and excellent replay value; you could mold your Jedi to follow either the light or the dark side of the Force, and the game reacted accordingly. KOTOR II picks up the story where the original left off, although a couple of upgrades--including extended options for customizing weapons and a new set of prestige classes that further customize your Jedi--keep the game from feeling like a complete clone of its predecessor. KOTOR II is not for twitchy adrenaline addicts, but it will suck you into the plot like, well, a 30-hour space opera directed by and starring you.



Star Wars: Republic Commando (LucasArts)
Twitchin' for adrenaline, you say? Republic Commando, a squad-based first-person shooter, is to KOTOR as Chewbacca is to C-3PO: all action and no whining. You play a squad leader during the Clone Wars (that is, an early Storm Trooper) who blasts, slices, and detonates his way through various combat missions, from protecting an important Wookiee to infiltrating a derelict starship. While purists might bemoan the lack of X-wings, lightsabers, and pseudo-Zen philosophizing, action gamers will love the heads-up displays, the military chatter, the modified blaster rifles, and the hordes of cannon-fodder droids. Realistic and effective melee combat options are a nice bonus, especially when alien blood splatters all over your visor.

Star Wars

Star Wars Galaxies: An Empire Divided (LucasArts)
A third expansion pack, Trials of Obi-Wan, hits stores on November 1 to update this 2003 massively multiplayer online role-playing game. Like any MMORPG, Galaxies lets you play a character in an evolving, persistent online world or, in this case, multiple worlds. During play, you battle enemies, travel to various planets, and experience everyday life in the extended universe--life that includes professions as diverse as architect and chef. Trials is designed for upper-level characters of combat levels 60 to 80 and takes place entirely on the volcanic planet of Mustafar, the scene of Obi-wan and Darth Vader's climactic battle at the end of Sith. Other expansion packs are also available, including Rage of the Wookiees. Set on the Wookiee home world of Kashyyyk, it puts you in the fight for or against the empire in its attempt to subjugate Chewie's kin. Bring your bowcaster and your wallet--like its fantasy predecessor, EverQuest, Galaxies will cost you $15 a month.



Star Wars Episode III: Revenge of the Sith (LucasArts)
"Over, this fight is not." The CGI version of Yoda would appreciate that of all the games released so far, the eponymous Episode III hews closest to the final movie. Playing it before seeing the actual flick is sure to elicit yells of anguish from the spoiler-conscious, but it's also a great way to find out what happens if you don't plan to attend the premiere in your Greedo costume. In Episode III, you trade off between playing Obi-Wan and Anakin, so you're able to sample both the self-satisfying glow of the light side and the sweet, zappy joy of the dark. An easy-to-grasp third-person adventure, this romp incorporates a few extras such as buddy-mode cooperative missions and an unlockable multiplayer dueling mode.

Lego Star Wars (Eidos)
If you want show your Lego Star Wars stripes but can't bring yourself to pony up $300 for an , this game is the next best thing. The joy of smashing a construction that took hours of your (or better yet, your kid brother's) time to complete is replaced by the joy of smashing virtual--albeit still Lego-built--droids, dark Jedi, and Geonosians into hundreds of 1x2-bump blocks on your TV screen. Just for kids? A shameless cash-in on the Star Wars name? Maybe--but don't tell that to the crew who waited in line for four weeks to see the movie. If you take your Star Wars seriously, LSW brings a lighthearted perspective to the films in a way that Jar-Jar never could.

Star Wars: Battlefront II (Lucasarts)
The original Battlefront was released in the fall of 2004 and went on to become the best-selling Star Wars game ever. The sequel promises to do for this game what Empire did for the films: elevate it to the level of a classic. For the first time, players will be able to assume the personas and combat abilities of the iconic heroes and villains--everything from a jetpack-enabled Boba Fett to Darth Vader (with Force Choke!). But the bigger news is the addition of space-based vehicle battles, so you can finally do some real-time online dogfighting. If you're dying to, say, "Lock S-foils in attack position!" as you plunge your X-wing toward a hapless group of TIE fighters, this is the game for you.

Star war Games

star wars episode 1: racer review

star wars episode 1: racer review


TOMLEECEE's Ratings
Addiction Level7/10
Graphics8/10
Multi-playerYes
Value for money8/10
Overall rating8/10
RecommendedYes

Good Points

Top music/sound effects
Great graphics
Lots of tracks and vehicles
Engaging championship mode
Lots of longevity and challenge
Inventive course design

Bad Points

Not many Dreamcast specific improvements
Lots of loading screens

General Comments

Star Wars Episode 1: Racer is a game based on a 10 minute sequence from the movie. Yes, you read right. But seeing as it was probably the best 10 minutes of the entire film, it was a wise move by Lucas Arts.

In the film, young (precocious) Anakin takes part in a Pod Race on Tatooine and inevitably wins. This is the basis for this spin off. There isn’t really much more to say about Racer: It’s a futuristic racing game in the vein of WipEout but instead of cool looking hover cars, you get cool looking chariot type contraptions with two huge floating engines tied to a capsule. The engines act like horses, and the pod like a chariot. This is quite innovative and presents new aspects to the racing in that inertia affects the way the pod swings about behind the engines. It’s quite a cool effect and quite original.

The game proper consists of the usual single race/practice/time attack variations and there is a sort of career option (as is the norm these days) where you choose a character from the cast - Anakin or one of the other alien racers who featured in the film – and then take on each course in the game with difficulty being increased depending on the championship’s level. The courses are all spread across the Galaxy on the various Star Wars planets, and they range from industrial wastelands to deserts, to rain soaked jungles. What’s nice is that they all feel as if they were ‘designed’ as tracks for this particular ‘motor sport.’ In some games, the tracks feel as if they are just random and are there for the sake of the game. Here, they have purpose built grandstands full of cheering spectators and just seem ‘right’ for the occasion. For instance, on one of the ‘ice planet’ tracks, you race across desolate and barren tundra, and the track is marked out only by wind ravaged flags, but when you get back to the start/finish section, it is built up with pit areas, radio masts and grandstands.

The championship hub area is based in a sort of tavern and there are pit droids and other personnel wandering about. From this tavern you can access a junkyard where used upgrades can be purchased for your pod, or you can speak to the dodgy tavern owner about buying a new part for a higher price, naturally.

The actual racing part of Episode 1: Racer is very enjoyable too. The races are generally quite tight, but never unfair, and the course design is nothing short of inspired. Other racers will try to barge you out of the way while shouting at you, and it can become quite intense when you are given a rival to beat. Another well implemented feature is the boost. Each pod has the ability to vent its engines which gives you turbo boost, however the duration of this boost is governed only by your engines’ ability to cool themselves. If they get too hot, lay off the boost otherwise they’ll blow. Purchasing better cooling equipment in turn allows for longer boost periods, so it’s really down to you to make the right choices when it comes to upgrading.

For all intents and purposes, Episode 1: Racer is a cracking little game and would undoubtedly appeal even if it wasn’t a Star Wars tie in. There are some gripes though. For instance, the Dreamcast version is basically just a port of the N64 version and is almost identical in every way. The resolution is slightly higher, and there are some new pre-rendered track videos complete with intros from the Greg Proops voiced commentator, but that’s it. The character models are quite low on the old polygon count, and this is painfully evident in the cut scenes that utilise the game engine. I don’t see why the developers couldn’t have applied themselves and created some new models for the Dreamcast version – it’s quite annoying to see this kind of thing on a console that is home to games such as Shenmue and Dead or Alive 2, both of which feature graphics that would shame a lot of PS2 or Gamecube releases.

Apart from that though, there isn’t all that much wrong with Episode 1: Racer! It’s certainly on a par with WipEout in the futuristic racing genre, and maybe only loses out because Star Wars just isn’t as ‘trendy.’

Finally, a special mention must go to the sound effects and music. You probably won’t notice when you first play it, but the incidental that chime in at key points during races are very subtle and perfectly suited to Star Wars; and the little sound effects are put to fantastic use: listen for the marker flags flapping in the wind on the aforementioned ice tracks and the distant roar of heavy machinery on the mining planets. You take it for granted at first, but after a few plays you get the impression that this game has some pretty stellar production values.

A great all round racing title that does exactly what is says on the tin. Episode 1: Racer comes highly recommended, even if the movie doesn't.

Leggo My Star Wars

Leggo My Star Wars

If you're looking for details about the game mechanics, I've already detailing what makes this game unique. To summarize, though, it's a 3D platform game (with the occasional pod race or space battle level) that takes place in LEGO-ized versions of the three prequel films (and no, I shan't be dropping any Episode III spoilers here). By interacting with LEGO elements throughout the stages (usually by using weapons or the Force), you solve puzzles and discover secrets.


A few lightsaber swings will pop a Destroyer Droid's shields.

So why would you want to spend your time playing through a (let's face it) kid's game? How about that it's a well crafted adventure with excellent control and level design? How about that there's tons of hidden goodies to entice even the most grown-up Star Wars nerd or LEGO maniac? How about that it's got a sense of fun about it that most games could only wish to have?

May the Bricks Be with You

The first thing you'll notice about the game is how freaking cute it is. All the characters are living versions of those little LEGO Minifigs, and it's a hoot seeing normally fearsome characters like Darth Maul rendered as tiny, plastic toys. And who can deny the coolness of a LEGO Christopher Lee? The game is also quite self-aware of its look and it goes with it. Destroyed enemies collapse into a pile of LEGO bricks, and the between level cinemas, although lacking dialogue, are often rather humorous.

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Wednesday, November 01, 2006

STAR WARS

The cover of the 2004 DVD widescreen release of the revamped original Star Wars Trilogy.